Fellow
Staying physically active can be challenging, as people often struggle with motivation due to limited time and the demands of a fast-paced work life.
Our goal was to reimagine and create an activity experience—one that is interactive, offers a flexible, playful way to stay active. This approach aims to make physical activity more accessible and engaging, ultimately improving individual well-being.
Exercise—the word alone can feel overwhelming, bringing pressure and impossible standards. But what if movement was simply about feeling good? Let’s redefine movement to be empowering and playful not intimidating.
Persona
This is the journey of Maria, a young professional seeking accesible ways to stay active.
Details
26 years old
Has a remote job
Has free time after work and on weekends
Feels insecure about her body
Goals & Needs
Wants to be active and feel healthier
Prefers an environment that feels comfortable for exercising
Seeks time for herself to relax
Pain Points
Spends long hours at home
Feels unsure about how to start or structure exercise routines
Avoids high-intensity interval training (HIIT) due to its intensity
"The idea of doing exercise feels more challenging each passing day."
Maria, 26
Inspiration & Strategy
We conducted research and sketched ideas to create a concept that keeps our persona active without the feel of traditional exercise. To keep the product-user interaction dynamic, we focused on a modular activity kit that allows people to stay active at home. Drawing inspiration from the game “Twister,” we designed interactions and layouts to make movement playful and engaging.
Self Determination Theory (SDT)
Final Concept
The final concept is an interactive mat with three distinct modes—Focus, Relax, and Party—designed to provide a guided activity experience through a companion app. Through these modes, the mat and app work together to create a flexible and playful way for users to stay active.
Product Details
System & Interaction Map
The map outlines the components and features of the system into a structured flow that represents relationships and navigation paths.
User Interface
The interface is designed to be intuitive and encouraging, making users feel supported and connected throughout their journey. The application works together with the interactive map to guide users.
It allows users to personalize their experience, they can track their movements, connect with a supportive community, monitor activity levels, and adjust settings as desired.
Onboarding
Activity Page
Final Remarks
Designing interactions in a playful, engaging, and gamified way aims to help users stay active by using the interactive mat and application.
Reflecting back to SDT, empowering users to personalize every detail, we’ve enhanced Autonomy, giving them full control over their experience. Features like party mode and community access foster Competence, turning fitness into a fun, shared journey. Finally, by removing pressure and eliminating the “right or wrong” approach, we’ve cultivated a sense of Relatedness—making users feel the system is uniquely tailored for their enjoyment and well-being.